This was a concept that I came up with for class using references from Rainbow Six Siege in order to create the final product. I began in 3Ds Max creating the base of the scene using primitive shapes blocking it out. Afterwards I proceeded to create unique assets to fill the scene and make sure that they fit the theme. After I UV'd the models and created textures in both Photoshop as well as Substance Designer. I finally finished the set dressing and did 3 lighting passes as well as the final render in Marmoset Toolbag 3.
Software Used:
3Ds Max 2019
Photoshop
Substance Designer
Marmoset Toolbag 3