Martin Phillip
Martin Phillip
3D Environment/Prop Modeler & Texture Artist
Springwater, Canada

Summary

I am ready to enter the field. Will be working hard using my skills to create the best games of all time. I aim to be the best using my proficiency with industry software. I work well with others and have an amazing work ethic.

Resume PDF

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Skills

Lighting3D ModelingEnvironment ModelingLow-poly ModelingProp ModelingTexturingUV MappingHigh-poly ModelingUnreal Engine 4PBR TexturingTexture BakingBlender3Ds MaxSubstance SuiteRay TracingUnreal Engine 5NaniteUEFNRenderingTrim Materials

Software proficiency

ZBrush
ZBrush
After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
CrazyBump
CrazyBump

Productions

    • Mobile Game
      3D Modeler / Texture Artist
    • Year
      2021
    • Role
      Concept Art, Environment Modeling, PBR Texture creation.
    • Company
      Chreative Gaming
    • Video Game
      Farmed and Dangerous
    • Year
      2020
    • Role
      3D Prop Modeler/Lighting Artist
    • Company
      George Brown College Students
    • Mobile Game
      PBat Minigame
    • Year
      2016
    • Role
      Sprite Editor
    • Company
      N/A