This is a piece that I made for a diorama and wanted to showcase it individually as well. I created and UV'd this asset using 3Ds Max, Modeled the high poly details in ZBrush, baked the normals and rendered the final images in Marmoset Toolbag, created the final textures using Photshop, Substance Paitner, and finally Substance Designer.
Software Used:
3Ds Max
ZBrush
Marmoset Toolbag
Substance Designer
Substance Painter
Photoshop