This was a project that I worked on with a Post Grad student game development team where we worked together with proper roles for game development. My job was to create the assets and UV unwrap using 3Ds Max, bake any information using Marmoset Toolbag, create hand painted stylized textures using Photoshop, create normal maps and refine the textures using Substance Painter and Substance Designer, and do the lighting composition for the games final look in Unreal Engine. My role also required me to apply my input in the games final rules as well as what aspects we could take advantage of and truly be included in the games overall final form. I also did a bunch of play testing and found a hand full of bugs that we worked together to iron out.
Software Used:
3Ds Max
Photoshop
ZBrush
Substance Painter
Substance Designer
Unreal Engine
Marmoset Toolbag
Website and Download Link: https://farmed.itch.io/farmed-and-dangerous