A Tibetan temple on raised land with 4 shrines surrounding the structure. Started with a blockout of the scene followed by low-poly models created in 3Ds Max 2020 . I then sculpted high poly versions of the low poly models and baked in the information onto the low poly mesh after creating the UV maps. I then did a lighting pass of the scene in Unreal Engine and started to work on the textures using Photoshop and Substance Designer. Once most of the textures were applied I did a secondary pass on the lighting, finished the textures, and began to create the rain using particle effects in Unreal Engine. I finally polished everything up and re-did the lighting using the new ray tracing features in Unreal Engine 4.22.
Software Used:
3Ds Max 2020
Marmoset Toolbag 3
Photoshop
ZBrush
Substance Designer
Unreal Engine 4.22